
feat: smaller, more readable debug ttf font by in #1113. feat: common files arrays, overridable by screenpack and lifebar by in #1049.
feat(camera): ZoomAnchor, TensionVel, Camera SCTRL by in #1083. feat: new EnvShake sctrl mul parameter, HitDef envshake.mul,, gethitvat() by in #1084. feat: new assertSpecial flags: globalnoko, noailevel, noguardko changed: noko, nokovelocity by in #1080. feat: changes to message triggers, added Just Defended by in #1041. RC1 changelog What's Changed New Features 🎉 fix: projectiles not hitting after removetime expires by in #1405. fix: damage rounding method by in #1399. fix: Reload SFF when character is reloaded by in #1402. fix: game menu during fade by in #1396. fix: make sound channel work more like MUGEN by in #1389. fix: Fixed a case where the palette of small portraits was shared even if the different def when sharing SFF by in #1368. fix: training dummy life recovery while dizzy by in #1356. feat: Implement SFF caching again by in #1365. RC2 changelog What's Changed New Features 🎉
The purpose of an RC release is to allow users to test the software and provide feedback before the final release.įor info about new features not present in Mugen visit Ikemen GO wiki "RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public.